Grim Integument
Type of Feat: Class
Prerequisite: Witchborn Binder 10
Specifics: At 10th level, you can shape incarnum around a foe up to 30 feet away as a full-round action that provokes attacks of opportunity. Your foe can attempt a Reflex save (DC 10 + invested essentia + your Con modifier) to escape the grim integument before it forms around him. If the target creature has spell resistance, you must make a caster level check to overcome it, using your meldshaper level as your caster level. A successful saving throw renders the target immune to your grim integument for 24 hours.
Once the grim integument forms, the subject is rooted to the spot and unable to move. It can still speak and use spells, but each time it attempts to use an arcane spell, it takes 1d6 points of damage per point of essentia invested in the grim integument. A successful Fortitude saving throw (DC 10 + invested essentia + Con modifier) halves this damage.
The creature is immune to damage behind the shroud, but cannot see out. However, the creature inside can burst it open with a successful Strength check (DC 20 + invested essentia). Otherwise, the grim integument persists for as long as you remain within 30 feet of the subject.
You can use this ability a number of times per day equal to 1 + your Constitution modifier (minimum once per day).
Use: Selected